Post by webwarlock on Jul 11, 2007 13:39:38 GMT -6
I am setting these AFTER "Friend in Need". Obviously Xena had to come back to life for some reason and now her and Gabrielle are back to doing what they do best.
“Friend in Deed”
Friend in Deed (FinD) is my "let's go find Xena and bring her back to life because she is the Promised One" adventure. Takes place after the series finale ("Friend in Need"), Gabrielle is struggling to live up to Xena's legacy and struggling to continue living without Xena. While her intentions were initially good, she has been spiraling into darkness and depression. She has forgotten what she had learned as Eli's student. She has been traveling on the Path of the Warrior, trouble is she is close to leaving that and been straying onto the Path of Vengeance.
And that is about as far as I got….
I know the plot is not only rescue Xena (she is in an in-between spiritual plane) but to rescue Gabrielle as well. I always imagined Gabrielle trying to continue Xena's journey, but feeling like she was failing and sinking deeper into depression. That is where your characters come in and help her save the day! Or something. One idea I had was to have a group of characters, hearing of the prophecies in The Dragon and the Phoenix (my "let's bring Tara back to life" game) believe they apply to Xena and Gabrielle instead of Willow and Tara. In the end they discover the truth, but still Xena is brought back.
Either way I am a sucker for happy endings.
Here they are!
Xena, Warrior Princess of Amphipolis
Attributes
Qualities
Promised One (regenerate 6 LP per hour)
Attractiveness +2
Hard to Kill 7
Fast Reaction Time
Natural Toughness (+4 to Armor)
Nerves of Steel
Situational Awareness
Drawbacks
Adversary (lots, old enemies, forces of evil, Greek Gods-Ares in particular, Caesar)
Honorable (Minimal)
Love, Tragic (various significant others and offspring)
Love (Gabrielle)
Mental Problems (Mild Cruelty)
Useful Information
Skills
Combat
Gabrielle, The Battling Bard of Potadeia
Attributes
Qualities
Artist (Bard)
Attractiveness +3
Hard to Kill 4
Fast Reaction Time
Nerves of Steel
Situational Awareness
Drawbacks
Adversary
Honorable (Serious)
Love, Tragic (various significant others and offspring)
Love (Xena)
Useful Information
Skills
Combat
Weapons of note
The Chakram of Darkness – Xena’s (and used by Gabrielle after FIN) weapon of choice is her Chakram. A metal throwing ring, the Chakram is razor sharp. Xena was able to throw the chakram in such a way that it could hit multiple opponents and fly back to her. Despite it’s razor sharpness she could catch it and she could also use it to inflict slash damage or bash damage.
It was later revealed that this was in fact the Chakram of Darkness and had the ability to kill a god. Xena “balanced it” with the Chakram of Light and this ability was lost.
The Grand Katana – Made of the finest craftsmanship in the world, all other swords are toys compared to the Grand Katana.
Back in her “evil warrior” days Xena challenged the Sensei. The girl Akemi used it to kill her father. In order to regain her honor Akemi begged Xena to kill her with it. When Xena returned to Akemi’s home, Akemi’s ghost lead her to the sword. It was given the ability to harm malicious spirits and Gabrielle used it to avenge Xena’s murder.
It’s craftsmanship is so fine and the enchantments are such that it adds +5 to any attack and damage. The Grand Katana is also a unique weapon with a long history. Possessing it automatically gives the wielder a reputation and an extra 2 points of Adversaries representing those who want the sword for themselves or to return it to it’s rightful owners.
Anti-Magic Tattoo – Gabrielle has a large coiled dragon tattoo on her back that makes her immune to most forms of evil magic. She is immune to effects of any offensive spell below PL 4 and can negate up to 40 points of LP damage from any malicious spell-like supernatural attack.
Akemi’s ghost tattooed Gabrielle’s back in long and painful procedure. It is unknown if others have learned this skill or at what level they are capable of enchanting the tattoo.
Director’s Note: This is Level 4 tattoo. Anti-Magic tattoos cost 3 points per level and require someone with the knowledge to apply it. The Cast member then can no longer use Magic.
Hello and a gift!
“Friend in Deed”
Friend in Deed (FinD) is my "let's go find Xena and bring her back to life because she is the Promised One" adventure. Takes place after the series finale ("Friend in Need"), Gabrielle is struggling to live up to Xena's legacy and struggling to continue living without Xena. While her intentions were initially good, she has been spiraling into darkness and depression. She has forgotten what she had learned as Eli's student. She has been traveling on the Path of the Warrior, trouble is she is close to leaving that and been straying onto the Path of Vengeance.
And that is about as far as I got….
I know the plot is not only rescue Xena (she is in an in-between spiritual plane) but to rescue Gabrielle as well. I always imagined Gabrielle trying to continue Xena's journey, but feeling like she was failing and sinking deeper into depression. That is where your characters come in and help her save the day! Or something. One idea I had was to have a group of characters, hearing of the prophecies in The Dragon and the Phoenix (my "let's bring Tara back to life" game) believe they apply to Xena and Gabrielle instead of Willow and Tara. In the end they discover the truth, but still Xena is brought back.
Either way I am a sucker for happy endings.
Here they are!
Xena, Warrior Princess of Amphipolis
Life Points | 83 |
Drama Points | 20 |
Attributes
Strength | 6 |
Dexterity | 6 |
Constitution | 6 |
Intelligence | 3 |
Perception | 4 |
Willpower | 6 |
Qualities
Promised One (regenerate 6 LP per hour)
Attractiveness +2
Hard to Kill 7
Fast Reaction Time
Natural Toughness (+4 to Armor)
Nerves of Steel
Situational Awareness
Drawbacks
Adversary (lots, old enemies, forces of evil, Greek Gods-Ares in particular, Caesar)
Honorable (Minimal)
Love, Tragic (various significant others and offspring)
Love (Gabrielle)
Mental Problems (Mild Cruelty)
Useful Information
Initiative | 11 |
Actions | 3 |
Natural Armor | 4 |
Perception | 1d10 + 9 |
Fear | 17 |
Skills
Acrobatics | 8 |
Art | 1 |
Crime | 4 |
Doctor | 1 |
Driving | 3 |
Getting Medieval | 8 |
Influence | 2 |
Knowledge | 4 |
Kung Fu | 8 |
Languages | 4 |
Notice | 5 |
Occultism | 3 |
Science | 1 |
Sports | 3 |
Wild Card | * |
Combat
Maneuver | Bonus | Base Damage | Notes |
Nerve Pinch | 14 | * | Incapacitates the target by cutting off oxygen to their brain. Must make survival checks. See suffocation rules. |
Sword --decapitation | 14 9 | 24 24 | Slash/stab x5 damage |
Chakram | 14 | 24 | Slash or Bash (depending on how thrown) |
Punch | 14 | 12 | Bash |
Kick --Flying/spin_kick --Sweep kick | 13 11 13 | 14 21 6 | Bash Bash, war cry optional, but very cool Bash |
Dodge | 14 | — | Defense action |
Parry | 14 | — | Defense action |
Gabrielle, The Battling Bard of Potadeia
Life Points | 46 |
Drama Points | 15 |
Attributes
Strength | 3 |
Dexterity | 3 |
Constitution | 3 |
Intelligence | 4 |
Perception | 5 |
Willpower | 4 |
Qualities
Artist (Bard)
Attractiveness +3
Hard to Kill 4
Fast Reaction Time
Nerves of Steel
Situational Awareness
Drawbacks
Adversary
Honorable (Serious)
Love, Tragic (various significant others and offspring)
Love (Xena)
Useful Information
Initiative | 8 |
Actions | 2 |
Perception | 1d10 + 7 |
Fear | 13 |
Skills
Acrobatics | 4 |
Art (writing) | 5 |
Crime | 1 |
Doctor | 3 |
Driving | 2 |
Getting Medieval | 5 |
Influence | 3 |
Knowledge | 4 |
Kung Fu | 4 |
Languages | 2 |
Notice | 2 |
Occultism | 3 |
Science | 1 |
Sports | 2 |
Wild Card | * |
Combat
Maneuver | Bonus | Base Damage | Notes |
Nerve Pinch | 7 | * | Incapacitates the target by cutting off oxygen to their brain. Must make survival checks. See suffocation rules. Xena taught this to Gabrielle in “Friend in Need”. |
Grand Katana --Decapitation | 13 8 | 17 17 | Slash/stab (+5 to hits and damage) x5 damage |
Chakram | 8 | 12 | Slash or Bash (depending on how thrown) |
Sais | 8 | 6 | Slash/stab |
Punch | 7 | 6 | Bash |
Kick | 6 | 8 | Bash |
Dodge | 8 | — | Defense action |
Parry | 8 | — | Defense action |
Weapons of note
The Chakram of Darkness – Xena’s (and used by Gabrielle after FIN) weapon of choice is her Chakram. A metal throwing ring, the Chakram is razor sharp. Xena was able to throw the chakram in such a way that it could hit multiple opponents and fly back to her. Despite it’s razor sharpness she could catch it and she could also use it to inflict slash damage or bash damage.
It was later revealed that this was in fact the Chakram of Darkness and had the ability to kill a god. Xena “balanced it” with the Chakram of Light and this ability was lost.
The Grand Katana – Made of the finest craftsmanship in the world, all other swords are toys compared to the Grand Katana.
Back in her “evil warrior” days Xena challenged the Sensei. The girl Akemi used it to kill her father. In order to regain her honor Akemi begged Xena to kill her with it. When Xena returned to Akemi’s home, Akemi’s ghost lead her to the sword. It was given the ability to harm malicious spirits and Gabrielle used it to avenge Xena’s murder.
It’s craftsmanship is so fine and the enchantments are such that it adds +5 to any attack and damage. The Grand Katana is also a unique weapon with a long history. Possessing it automatically gives the wielder a reputation and an extra 2 points of Adversaries representing those who want the sword for themselves or to return it to it’s rightful owners.
Anti-Magic Tattoo – Gabrielle has a large coiled dragon tattoo on her back that makes her immune to most forms of evil magic. She is immune to effects of any offensive spell below PL 4 and can negate up to 40 points of LP damage from any malicious spell-like supernatural attack.
Akemi’s ghost tattooed Gabrielle’s back in long and painful procedure. It is unknown if others have learned this skill or at what level they are capable of enchanting the tattoo.
Director’s Note: This is Level 4 tattoo. Anti-Magic tattoos cost 3 points per level and require someone with the knowledge to apply it. The Cast member then can no longer use Magic.
Hello and a gift!