Post by webwarlock on Jul 11, 2007 13:39:38 GMT -6
Hello!
I hope this is ok.
My name is Tim, but I usually go by "web warlock" online. I have known about Whoosh! for years and I have always been a Xena fan. I have lurked here off and on and decided to finally register.
By day I am college prof, but at night I write Paper and Pencil RPG games. One that I worked on was the Buffy RPG by Eden Studios. As a MAJOR Willow and Tara fan it was really cool to be able to work on how thousands of my fellow geeks saw Tara. I am also the author of the Ghosts of Albion RPG, so my geek dreams came to life when I got to work closely with Amber Benson.
So here is my gift (beware of geeks bearing gifts I guess huh).
I stated up Xena and Gabby for use with Eden Studios games (Buffy, Army of Darkness and Ghosts of Albion).
I hope you all like. And you will be pleased to know that in my gaming worlds Xena and Gabrielle still have more adventures to look forward to together.
I am setting these AFTER "Friend in Need". Obviously Xena had to come back to life for some reason and now her and Gabrielle are back to doing what they do best.
“Friend in Deed”
Friend in Deed (FinD) is my "let's go find Xena and bring her back to life because she is the Promised One" adventure. Takes place after the series finale ("Friend in Need"), Gabrielle is struggling to live up to Xena's legacy and struggling to continue living without Xena. While her intentions were initially good, she has been spiraling into darkness and depression. She has forgotten what she had learned as Eli's student. She has been traveling on the Path of the Warrior, trouble is she is close to leaving that and been straying onto the Path of Vengeance.
And that is about as far as I got….
I know the plot is not only rescue Xena (she is in an in-between spiritual plane) but to rescue Gabrielle as well. I always imagined Gabrielle trying to continue Xena's journey, but feeling like she was failing and sinking deeper into depression. That is where your characters come in and help her save the day! Or something. One idea I had was to have a group of characters, hearing of the prophecies in The Dragon and the Phoenix (my "let's bring Tara back to life" game) believe they apply to Xena and Gabrielle instead of Willow and Tara. In the end they discover the truth, but still Xena is brought back.
Either way I am a sucker for happy endings.
Here they are!
Xena, Warrior Princess of Amphipolis
Attributes
Qualities
Promised One (regenerate 6 LP per hour)
Attractiveness +2
Hard to Kill 7
Fast Reaction Time
Natural Toughness (+4 to Armor)
Nerves of Steel
Situational Awareness
Drawbacks
Adversary (lots, old enemies, forces of evil, Greek Gods-Ares in particular, Caesar)
Honorable (Minimal)
Love, Tragic (various significant others and offspring)
Love (Gabrielle)
Mental Problems (Mild Cruelty)
Useful Information
Skills
Combat
Gabrielle, The Battling Bard of Potadeia
Attributes
Qualities
Artist (Bard)
Attractiveness +3
Hard to Kill 4
Fast Reaction Time
Nerves of Steel
Situational Awareness
Drawbacks
Adversary
Honorable (Serious)
Love, Tragic (various significant others and offspring)
Love (Xena)
Useful Information
Skills
Combat
Weapons of note
The Chakram of Darkness – Xena’s (and used by Gabrielle after FIN) weapon of choice is her Chakram. A metal throwing ring, the Chakram is razor sharp. Xena was able to throw the chakram in such a way that it could hit multiple opponents and fly back to her. Despite it’s razor sharpness she could catch it and she could also use it to inflict slash damage or bash damage.
It was later revealed that this was in fact the Chakram of Darkness and had the ability to kill a god. Xena “balanced it” with the Chakram of Light and this ability was lost.
The Grand Katana – Made of the finest craftsmanship in the world, all other swords are toys compared to the Grand Katana.
Back in her “evil warrior” days Xena challenged the Sensei. The girl Akemi used it to kill her father. In order to regain her honor Akemi begged Xena to kill her with it. When Xena returned to Akemi’s home, Akemi’s ghost lead her to the sword. It was given the ability to harm malicious spirits and Gabrielle used it to avenge Xena’s murder.
It’s craftsmanship is so fine and the enchantments are such that it adds +5 to any attack and damage. The Grand Katana is also a unique weapon with a long history. Possessing it automatically gives the wielder a reputation and an extra 2 points of Adversaries representing those who want the sword for themselves or to return it to it’s rightful owners.
Anti-Magic Tattoo – Gabrielle has a large coiled dragon tattoo on her back that makes her immune to most forms of evil magic. She is immune to effects of any offensive spell below PL 4 and can negate up to 40 points of LP damage from any malicious spell-like supernatural attack.
Akemi’s ghost tattooed Gabrielle’s back in long and painful procedure. It is unknown if others have learned this skill or at what level they are capable of enchanting the tattoo.
Director’s Note: This is Level 4 tattoo. Anti-Magic tattoos cost 3 points per level and require someone with the knowledge to apply it. The Cast member then can no longer use Magic.
Anyway, hopr you like.
Tim
Edited by Mini-Mia to put these notes into tables to make them more understandable:
Xena, Warrior Princess of Amphipolis
Life Points 83
Drama Points 20
Attributes
Strength 6
Dexterity 6
Constitution 6
Intelligence 3
Perception 4
Willpower 6
Qualities
Promised One (regenerate 6 LP per hour)
Attractiveness +2
Hard to Kill 7
Fast Reaction Time
Natural Toughness (+4 to Armor)
Nerves of Steel
Situational Awareness
Drawbacks
Adversary (lots, old enemies, forces of evil, Greek Gods-Ares in particular, Caesar)
Honorable (Minimal)
Love, Tragic (various significant others and offspring)
Love (Gabrielle)
Mental Problems (Mild Cruelty)
Useful Information
Initiative 11
Actions 3
Natural Armor 4
Perception 1d10 + 9
Fear 17
Skills
Acrobatics 8
Art 1
Crime 4
Doctor 1
Driving 3
Getting Medieval 8
Influence 2
Knowledge 4
Kung Fu 8
Languages 4
Notice 5
Occultism 3
Science 1
Sports 3
Wild Card
Combat
Maneuver Bonus Base Damage Notes
Nerve Pinch 14 * Incapacitates the target by cutting off oxygen to their brain
Must make survival checks. See suffocation rules.
Sword 14 24 Slash/stab
- Decapitation 9 24 x5 damage
Chakram 14 24 Slash or Bash (depending on how thrown)
Punch 14 12 Bash
Kick 13 14 Bash
- Flying/spin kick 11 21 Bash, war cry optional, but very cool
- Sweep kick 13 6 Bash
Dodge 14 — Defense action
Parry 14 — Defense action
Gabrielle, The Battling Bard of Potadeia
Life Points 46
Drama Points 15
Attributes
Strength 3
Dexterity 3
Constitution 3
Intelligence 4
Perception 5
Willpower 4
Qualities
Artist (Bard)
Attractiveness +3
Hard to Kill 4
Fast Reaction Time
Nerves of Steel
Situational Awareness
Drawbacks
Adversary
Honorable (Serious)
Love, Tragic (various significant others and offspring)
Love (Xena)
Useful Information
Initiative 8
Actions 2
Perception 1d10 + 7
Fear 13
Skills
Acrobatics 4
Art (writing) 5
Crime 1
Doctor 3
Driving 2
Getting Medieval 5
Influence 3
Knowledge 4
Kung Fu 4
Languages 2
Notice 2
Occultism 3
Science 1
Sports 2
Wild Card
Combat
Maneuver Bonus Base Damage Notes
Nerve Pinch 7 * Incapacitates the target by cutting off oxygen to their brain
Must make survival checks. See suffocation rules.
Xena taught this to Gabrielle in “Friend in Need”.
Grand Katana 13 17 Slash/stab (+5 to hits and damage)
- Decapitation 8 17 x5 damage
Chakram 8 12 Slash or Bash (depending on how thrown)
Sais 8 6 Slash/stab
Punch 7 6 Bash
Kick 6 8 Bash
Dodge 8 — Defense action
Parry 8 — Defense action
I hope this is ok.
My name is Tim, but I usually go by "web warlock" online. I have known about Whoosh! for years and I have always been a Xena fan. I have lurked here off and on and decided to finally register.
By day I am college prof, but at night I write Paper and Pencil RPG games. One that I worked on was the Buffy RPG by Eden Studios. As a MAJOR Willow and Tara fan it was really cool to be able to work on how thousands of my fellow geeks saw Tara. I am also the author of the Ghosts of Albion RPG, so my geek dreams came to life when I got to work closely with Amber Benson.
So here is my gift (beware of geeks bearing gifts I guess huh).
I stated up Xena and Gabby for use with Eden Studios games (Buffy, Army of Darkness and Ghosts of Albion).
I hope you all like. And you will be pleased to know that in my gaming worlds Xena and Gabrielle still have more adventures to look forward to together.
I am setting these AFTER "Friend in Need". Obviously Xena had to come back to life for some reason and now her and Gabrielle are back to doing what they do best.
“Friend in Deed”
Friend in Deed (FinD) is my "let's go find Xena and bring her back to life because she is the Promised One" adventure. Takes place after the series finale ("Friend in Need"), Gabrielle is struggling to live up to Xena's legacy and struggling to continue living without Xena. While her intentions were initially good, she has been spiraling into darkness and depression. She has forgotten what she had learned as Eli's student. She has been traveling on the Path of the Warrior, trouble is she is close to leaving that and been straying onto the Path of Vengeance.
And that is about as far as I got….
I know the plot is not only rescue Xena (she is in an in-between spiritual plane) but to rescue Gabrielle as well. I always imagined Gabrielle trying to continue Xena's journey, but feeling like she was failing and sinking deeper into depression. That is where your characters come in and help her save the day! Or something. One idea I had was to have a group of characters, hearing of the prophecies in The Dragon and the Phoenix (my "let's bring Tara back to life" game) believe they apply to Xena and Gabrielle instead of Willow and Tara. In the end they discover the truth, but still Xena is brought back.
Either way I am a sucker for happy endings.
Here they are!
Xena, Warrior Princess of Amphipolis
Life Points | 83 |
Drama Points | 20 |
Attributes
Strength | 6 |
Dexterity | 6 |
Constitution | 6 |
Intelligence | 3 |
Perception | 4 |
Willpower | 6 |
Qualities
Promised One (regenerate 6 LP per hour)
Attractiveness +2
Hard to Kill 7
Fast Reaction Time
Natural Toughness (+4 to Armor)
Nerves of Steel
Situational Awareness
Drawbacks
Adversary (lots, old enemies, forces of evil, Greek Gods-Ares in particular, Caesar)
Honorable (Minimal)
Love, Tragic (various significant others and offspring)
Love (Gabrielle)
Mental Problems (Mild Cruelty)
Useful Information
Initiative | 11 |
Actions | 3 |
Natural Armor | 4 |
Perception | 1d10 + 9 |
Fear | 17 |
Skills
Acrobatics | 8 |
Art | 1 |
Crime | 4 |
Doctor | 1 |
Driving | 3 |
Getting Medieval | 8 |
Influence | 2 |
Knowledge | 4 |
Kung Fu | 8 |
Languages | 4 |
Notice | 5 |
Occultism | 3 |
Science | 1 |
Sports | 3 |
Wild Card | * |
Combat
Maneuver | Bonus | Base Damage | Notes |
Nerve Pinch | 14 | * | Incapacitates the target by cutting off oxygen to their brain. Must make survival checks. See suffocation rules. |
Sword --decapitation | 14 9 | 24 24 | Slash/stab x5 damage |
Chakram | 14 | 24 | Slash or Bash (depending on how thrown) |
Punch | 14 | 12 | Bash |
Kick --Flying/spin_kick --Sweep kick | 13 11 13 | 14 21 6 | Bash Bash, war cry optional, but very cool Bash |
Dodge | 14 | — | Defense action |
Parry | 14 | — | Defense action |
Gabrielle, The Battling Bard of Potadeia
Life Points | 46 |
Drama Points | 15 |
Attributes
Strength | 3 |
Dexterity | 3 |
Constitution | 3 |
Intelligence | 4 |
Perception | 5 |
Willpower | 4 |
Qualities
Artist (Bard)
Attractiveness +3
Hard to Kill 4
Fast Reaction Time
Nerves of Steel
Situational Awareness
Drawbacks
Adversary
Honorable (Serious)
Love, Tragic (various significant others and offspring)
Love (Xena)
Useful Information
Initiative | 8 |
Actions | 2 |
Perception | 1d10 + 7 |
Fear | 13 |
Skills
Acrobatics | 4 |
Art (writing) | 5 |
Crime | 1 |
Doctor | 3 |
Driving | 2 |
Getting Medieval | 5 |
Influence | 3 |
Knowledge | 4 |
Kung Fu | 4 |
Languages | 2 |
Notice | 2 |
Occultism | 3 |
Science | 1 |
Sports | 2 |
Wild Card | * |
Combat
Maneuver | Bonus | Base Damage | Notes |
Nerve Pinch | 7 | * | Incapacitates the target by cutting off oxygen to their brain. Must make survival checks. See suffocation rules. Xena taught this to Gabrielle in “Friend in Need”. |
Grand Katana --Decapitation | 13 8 | 17 17 | Slash/stab (+5 to hits and damage) x5 damage |
Chakram | 8 | 12 | Slash or Bash (depending on how thrown) |
Sais | 8 | 6 | Slash/stab |
Punch | 7 | 6 | Bash |
Kick | 6 | 8 | Bash |
Dodge | 8 | — | Defense action |
Parry | 8 | — | Defense action |
Weapons of note
The Chakram of Darkness – Xena’s (and used by Gabrielle after FIN) weapon of choice is her Chakram. A metal throwing ring, the Chakram is razor sharp. Xena was able to throw the chakram in such a way that it could hit multiple opponents and fly back to her. Despite it’s razor sharpness she could catch it and she could also use it to inflict slash damage or bash damage.
It was later revealed that this was in fact the Chakram of Darkness and had the ability to kill a god. Xena “balanced it” with the Chakram of Light and this ability was lost.
The Grand Katana – Made of the finest craftsmanship in the world, all other swords are toys compared to the Grand Katana.
Back in her “evil warrior” days Xena challenged the Sensei. The girl Akemi used it to kill her father. In order to regain her honor Akemi begged Xena to kill her with it. When Xena returned to Akemi’s home, Akemi’s ghost lead her to the sword. It was given the ability to harm malicious spirits and Gabrielle used it to avenge Xena’s murder.
It’s craftsmanship is so fine and the enchantments are such that it adds +5 to any attack and damage. The Grand Katana is also a unique weapon with a long history. Possessing it automatically gives the wielder a reputation and an extra 2 points of Adversaries representing those who want the sword for themselves or to return it to it’s rightful owners.
Anti-Magic Tattoo – Gabrielle has a large coiled dragon tattoo on her back that makes her immune to most forms of evil magic. She is immune to effects of any offensive spell below PL 4 and can negate up to 40 points of LP damage from any malicious spell-like supernatural attack.
Akemi’s ghost tattooed Gabrielle’s back in long and painful procedure. It is unknown if others have learned this skill or at what level they are capable of enchanting the tattoo.
Director’s Note: This is Level 4 tattoo. Anti-Magic tattoos cost 3 points per level and require someone with the knowledge to apply it. The Cast member then can no longer use Magic.
Anyway, hopr you like.
Tim
Edited by Mini-Mia to put these notes into tables to make them more understandable:
Xena, Warrior Princess of Amphipolis
Life Points 83
Drama Points 20
Attributes
Strength 6
Dexterity 6
Constitution 6
Intelligence 3
Perception 4
Willpower 6
Qualities
Promised One (regenerate 6 LP per hour)
Attractiveness +2
Hard to Kill 7
Fast Reaction Time
Natural Toughness (+4 to Armor)
Nerves of Steel
Situational Awareness
Drawbacks
Adversary (lots, old enemies, forces of evil, Greek Gods-Ares in particular, Caesar)
Honorable (Minimal)
Love, Tragic (various significant others and offspring)
Love (Gabrielle)
Mental Problems (Mild Cruelty)
Useful Information
Initiative 11
Actions 3
Natural Armor 4
Perception 1d10 + 9
Fear 17
Skills
Acrobatics 8
Art 1
Crime 4
Doctor 1
Driving 3
Getting Medieval 8
Influence 2
Knowledge 4
Kung Fu 8
Languages 4
Notice 5
Occultism 3
Science 1
Sports 3
Wild Card
Combat
Maneuver Bonus Base Damage Notes
Nerve Pinch 14 * Incapacitates the target by cutting off oxygen to their brain
Must make survival checks. See suffocation rules.
Sword 14 24 Slash/stab
- Decapitation 9 24 x5 damage
Chakram 14 24 Slash or Bash (depending on how thrown)
Punch 14 12 Bash
Kick 13 14 Bash
- Flying/spin kick 11 21 Bash, war cry optional, but very cool
- Sweep kick 13 6 Bash
Dodge 14 — Defense action
Parry 14 — Defense action
Gabrielle, The Battling Bard of Potadeia
Life Points 46
Drama Points 15
Attributes
Strength 3
Dexterity 3
Constitution 3
Intelligence 4
Perception 5
Willpower 4
Qualities
Artist (Bard)
Attractiveness +3
Hard to Kill 4
Fast Reaction Time
Nerves of Steel
Situational Awareness
Drawbacks
Adversary
Honorable (Serious)
Love, Tragic (various significant others and offspring)
Love (Xena)
Useful Information
Initiative 8
Actions 2
Perception 1d10 + 7
Fear 13
Skills
Acrobatics 4
Art (writing) 5
Crime 1
Doctor 3
Driving 2
Getting Medieval 5
Influence 3
Knowledge 4
Kung Fu 4
Languages 2
Notice 2
Occultism 3
Science 1
Sports 2
Wild Card
Combat
Maneuver Bonus Base Damage Notes
Nerve Pinch 7 * Incapacitates the target by cutting off oxygen to their brain
Must make survival checks. See suffocation rules.
Xena taught this to Gabrielle in “Friend in Need”.
Grand Katana 13 17 Slash/stab (+5 to hits and damage)
- Decapitation 8 17 x5 damage
Chakram 8 12 Slash or Bash (depending on how thrown)
Sais 8 6 Slash/stab
Punch 7 6 Bash
Kick 6 8 Bash
Dodge 8 — Defense action
Parry 8 — Defense action