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Post by Mini Mia on Oct 24, 2009 16:08:33 GMT -6
Okay. I'd like _everyone's_ opinions, bards and readers alike. See, I stupidly started a new story train, [] and I'm trying to figure out the dos & don'ts for the zombies & vampires within that story.
Depending on what you read or watch, the vamps and zombs can and can't do different things. And I'd like to set up the dos & don'ts rules for this story to add to the story's series 'bible' thread.
In some stories: vamps can/can't go out in the daylight; the vamps can/can't have sex; can/can't be seen in mirrors; can/can't turn into bats/wolves; etc.
You get the picture. So, weigh in and lets figure out what Whoosh, er, Merry Land vampires can and can't do. Also, what can/can't kill/hurt them. And whatever else info you want to share about them. Thanks.
ALSO: I've only seen a couple of zombie movies, so I'm not all that knowledgeable about them. Plus, I really, really hate zombies. I can only think of one movie with zombies that I really, really love, and it's "Night of the Comet" ... LOVE that one. And I liked the ep on "Sliders" that dealt with zombies.
Here's why _I_ think I hate zombies. 1) They're slow & stupid. 2) There's nothing _at all_ sexy about them. 3) Need I say more? To me, if a _dead_ vamp can be smart, able to interact with everyone/thing around them, and not rot or stink to high heavens, why can't zombies? I mean, the one's that feed on a regular basis. The ones that haven't fed for a while, I can see them starting to rot, stink, lose mental capacity, and get sluggish. Finally turning into a big glob of gooey mess.
So, let me know what you think the zombies should be able to do and not do. And what can/can't kill/hurt them. And whatever else info you want to share about them. Thanks.
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Post by Siren on Oct 24, 2009 19:38:19 GMT -6
I saw a book of zombie haiku today that was pretty funny. And on a related note, I wondered how a dead Edward could father a child by Bella in the "Twilight" series. I mean, if he's dead, wouldn't his, uh, bodily fluids be dead, too? But I guess there's a tip for you, Mia: vampires can not only have sex, they can father children.
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Post by Mini Mia on Oct 24, 2009 20:51:00 GMT -6
Yeah, Stephenie found info on a website that had all kinds of vampire myth & lore on it and discovered the 'impregnating' info on there. That's what gave her the idea to use it as conflict in the last book. Some readers _hate_ that the "Twilight" vampires don't have fangs & that they sparkle. That doesn't bother me at all. The differences don't bother me as long as the story stays true to what it uses.
On another note though, it would be cool if we created our own version of vampires, zombies, werewolves, etc. It might be an interesting draw to the story threads. I'd love to come up with my own take on the old favorites.
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Post by Mini Mia on Oct 27, 2009 0:03:39 GMT -6
Okay. HERE is what I have set up for the Zombies, so far. I could add/remove more later on.
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Post by Mini Mia on Oct 27, 2009 14:38:27 GMT -6
i wanted to add werewolf rules because i have this excellent idea for a couple characters. but it wouldn't let me.
here's my thoughts on the werewolf rules:
there are two different types of werewolves: 1. natural born werewolves (who have at least one parent who is a werewolf, and inheirted the werewolf gene) and 2. infected werewolves (who were bitten by a werewolf and have therefore become a werewolf).
rules for natural born werewolves: can change into wolf form at will, and are never forced into their wolf form. they retain control of themselves while in wolf form, and can change back into human form whenever they wish.
rules for infected werewolves: cannot control when they change into wolf form, the full moon forces them to change into wolf form. they lose control of themselves while they are in wolf form, and would even attack and kill their best friend and not remember doing it. they cannot change back into human form at will, they change back at dawn.
if these rules look good, please let me know, because i'm just itching to join this story thread.
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Post by Mini Mia on Oct 27, 2009 17:17:49 GMT -6
Here are my thoughts on weres & shifters (and other supes/creatures):
They cannot lose control unless confined to, or contained within, a restricted area. (Such as the Zombies on "Zombie Island.") Otherwise they'll go after the locals ... and the locals are _hands off_ ... the locals have made a deal, and all they have to abide by that deal.
They cannot breed or infect at rampant rates, unless they're confined/contained, and their death rate is high. They need limits as to how they pass on their genes, or infect others. They cannot breed/infect like rabbits.
That's my take.
I'm working on rules, and will add what I have so far to the list. Let me know what you think, and suggest tweaks if you see holes in my thinking.
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Post by Mini Mia on Oct 27, 2009 19:26:37 GMT -6
Weres & Shifters:
Only a were/shifter can beget another were/shifter, and only with someone who carries the were/shifter gene. Which means, at least one parent must be a were/shifter, and the other parent must be born of at least one were/shifter parent. If one parent does not have a were/shifter gene, the couple cannot have a were/shifter child, but their children can carry the gene. And if those children have a child with a full or half blood, the rules below apply.
Full Blooded- Can change at will, (24/7), throughout the whole month.
- Is the 1st, 7th, or 14th child born of two full blooded/shifting parents.
- Parents are the same breed of were/shifter. Both parents can shift.
Half Blooded- Can change at will, (limited amount of time), throughout the whole month.
- Is the 1st, 7th, or 14th child born of one shifting parent and one non-shifting parent. The non-shifting parent is not the 1st, 7th, or 14th child born to two full blooded, shifting parents. But does carry the gene. --Both of the non-shifting parent's parents are of the same breed of were/shifter, and both can shift.
Cross breeding- The father's breed is the dominate breed.
- All other rules apply. Such as, if both parents can sift, the 'special' children will have the same shifting abilities as a Full Blood, and if only one parent can shift, the 'special' children will have the same shifting abilities as a Half Blood.
- The weaker the gene-pool: the less control one has in shifting, and the less time one can spend as an animal.
- The children born to a were/shifter and a human cannot shift, even though they have the gene, and can pass it on.
Created Weres/Shifters- Can change at will only on the day & night of the First Quartered, Last Quartered, Full and New Moon of each month.
- Must be bitten/scratched multiple times in order to become infected. (Each bite/scratch intensifies the growth of the infection.)
- Do not carry the gene/infection, and cannot pass it on to others.
- Their children will not inherit the affliction from them.
All weres/shifters maintain their faculties while in animal form, unless bitten by a creature that passes along the zombie virus to them. The zombie virus turns the animal into a raving, rabid killer, and prevents it from becoming human ever again. Once this happens the animal has to be put down asap. Big game hunters pay top dollar to hunt them down and kill them. This sport takes place on a second well guarded and confined island. (The zombie virus only takes effect once the human transforms into an animal.)
No shifts can take place during the months of two full moons. (December 2009)
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Post by Mini Mia on Oct 27, 2009 19:27:12 GMT -6
Okay, Jon. Does this work for you?
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Post by Mini Mia on Oct 27, 2009 19:35:00 GMT -6
Still working on human and were/shifter pairings. Will add it when I've come to a conclusion.
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Post by Mini Mia on Oct 27, 2009 20:05:25 GMT -6
Okay. Added the were/shifter & human breeding to the mix, and that's it for the moment. I might think of more later. Now on to figuring out Zombie Island, and posting that info to its proper thread/s. Then on to vampires. And then, hopefully, the locks come off.
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Post by jonjon3168 on Oct 28, 2009 13:20:51 GMT -6
Okay, Jon. Does this work for you?
this works for me. now unlock it so i can post! *rubs hands together anxiously* lol.
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Post by Mini Mia on Oct 28, 2009 15:38:43 GMT -6
I will, once the vampires rules have been posted.
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Post by Mini Mia on Oct 28, 2009 21:12:26 GMT -6
And this is what I have for vampire rules so far:
Vampires cannot go out during the day unless they're in the possession of a charm that protects them from the sun. The charm can be an object, mixture of dry/wet ingredients or a potion. (ring, necklace, cream/lotion, elixir, pouch, etc.) The charm is something that can be worn, carried, eaten/swallowed, or applied. (vampire sunscreen )
They cannot enter a private home or establishment unless invited in by owners/inhabitants, and then must leave when the invitation is rescinded. They have the ability to glamor. (Works on most, but exceptions can be made.) Strengths, weaknesses, and powers can vary from vampire to vampire. A victim's fear gives a vampire power over them, but a victim's faith acts as a shield, protecting them from a vampire. (So, holy objects, garlic, etc. only work if the one using them believes they will, otherwise they won't.) Once a vampire is invited into a private home/establishment, they are immune to the people and things within that private home/establishment until the invitation is revoked.
They have a reflection in mirrors, and photos can be taken of them, as long as they're in possession of a charm. Their blood is healing to most, but can be poisonous to some. The brain or heart are the only targets that can kill them. They don't bleed out from wounds, and if the brain/heart isn't severely damaged, it is able to regenerate. Some diseases can affect them when they drink from an infected host. Those effects depend on the disease, on the vampire's immunity system, and on their weakness/strength levels at the time.
Created vampires cannot be made by bites alone. In order to become a vampire, a human must be drained until almost dead, and then feed from the vampire in order to return their blood volume back to normal. The transformation takes three days/nights.
Ideas? Suggestions?
Don't be surprised if I make tons of changes in the near future.
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Post by Mini Mia on Oct 30, 2009 17:41:13 GMT -6
Here are the rules I have set up for Lycans so far:
Lycans are an entirely different breed of animal to the weres/shifters. They are half man/half wolf beasts that crave the kill far more intensely than their counterparts. The older, more experienced, lycans are able to maintain control while in beast form, the newer, younger, lycans have more difficulty though. The new, young, lycans learn through trial and error if not trained properly by an older, more experienced, lycan.
Once bitten, a person has until the next full moon to find a way to reverse/eliminate the effects that will turn them into a lycan. The cure can be something that is eaten or drank, etc. A charm/potion/lotion etc. can be used as a defense to ward off lycans. All locals know how to defend themselves and their families from the vermin that have lain claim to the town.
All lycans have a much harder time controlling themselves during the months with two full moons. (December 2009) During those months, the lycans who lose control are either strapped up/down each night, or they are taken into captivity for the duration of that month. (Hunter's Moon Island.)
Ideas? Suggestions?
Don't be surprised if I make tons of changes in the near future.
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