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Post by Mini Mia on Oct 23, 2009 17:57:45 GMT -6
LOCALS:
COMMUNAL LOCALS:
CREATURES & MYSTICAL/MAGICAL SUPES:
COMMUNAL CREATURES & MYSTICAL/MAGICAL SUPES:
TOURISTS:
LODGINGS/DINING:
COMMUNAL LODGINGS/DINING:
ATTRACTIONS:
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Post by Mini Mia on Oct 27, 2009 20:23:30 GMT -6
Merry Land Rules Threads:
As for the rules: they can be thought of more as 'guidelines' ... which means that _exceptions_ are allowed. However, you need a reason to 'break/stretch' the rules. For instance: in some stories, vampires cannot go out into the sun, and in other stories they can ... so I set it up so that bards who want their vampire to be able to go out in daylight can, and bards that don't want their vampires to go out in the daylight can't. (Not without a charm/lotion/potion.) So, if you want your creature or mystical/magical supernatural being to do something that is against the rules I've set, or against the rules some other bard has set for their character/s, you need to have a reason, a spell, a virus, an allergic reaction, a damaged/malformed gene, or some other fluke cause of some kind, etc.. See, the locals must feel safe, and they can't feel like they're becoming a minority ... or even prey. Keeping the locals happy helps keep them from wavering on their end of the deal. Don't make them rethink their part of the bargain. [/font]
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Post by Mini Mia on Nov 9, 2011 0:10:41 GMT -6
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